Animation.
In Spring 2022, I was finally introduced to actual animation with 3D models and figures through Blender. in Fall 2022, I took CPI421, a 3D Modeling and Texturing course for Game Design. I learned 3DS Max, MudBox, and MotionBuilder to create, sculpt, rig, texture, and animate 3D models.
Motion Capture Experience
In Spring 2023, I took a AME320 Motion Capture and Integrated Systems where we formed groups and learned the process of Motion Capture and how to retarget it onto a human model and produce an overall film!
Take a look at our process: Behind the Scenes
Take a look at the final film: Sorceress and Gladiator